Will there be more models?
Yes.
In version 1, we've opted to implement only two models (single and two collinear springs) and are waiting to see what response we get.
In version 1, we've opted to implement only two models (single and two collinear springs) and are waiting to see what response we get.
What about sound effects?
If we want to remain true to our idea of simulating the true physics of springs, then we would also have to have sound effects that match the simulated motion. It wouldn't do to have a "canned boing" sound that didn't vary with the spring parameters or models. As you are probably beginning to guess, that's getting pretty tricky to model.
So, it's unlikely we'll get realistic sounds simulated.
So, it's unlikely we'll get realistic sounds simulated.
Why doesn't the head/Bobbler wobble?
Currently, the springs are attached at a single point "in behind" the Bobbler. We also assume the Bobbler represents a point mass. Thus, as a point, there's no rotation or wobbling.
Future spring configurations will be attached differently (i.e., not all at the same point). Then we'll see some wobbling!
Future spring configurations will be attached differently (i.e., not all at the same point). Then we'll see some wobbling!
Bobbler positioning is a little off on the main screen.
When you position the Bobbler on the Bobbler Edit screen and then switch back to the main screen (via the Configuration screen, of course), there Bobbler is either higher or lower than it was on the Bobbler Edit screen.
This offset is due to the resting position of the Bobbler in the spring model not matching your input position. It's a known problem and will be fixed "real soon".
This offset is due to the resting position of the Bobbler in the spring model not matching your input position. It's a known problem and will be fixed "real soon".
